Publishing on crates.io
Once you've got a library that you'd like to share with the world, it's time to publish it on crates.io! Publishing a crate is when a specific version is uploaded to be hosted on crates.io.
Take care when publishing a crate, because a publish is permanent. The version can never be overwritten, and the code cannot be deleted. There is no limit to the number of versions which can be published, however.
Before your first publish
First thing’s first, you’ll need an account on crates.io to acquire
an API token. To do so, visit the home page and log in via a GitHub
account (required for now). After this, visit your Account
Settings page and run the
cargo login command
$ cargo login abcdefghijklmnopqrstuvwxyz012345
This command will inform Cargo of your API token and store it locally in your
~/.cargo/credentials (previously it was
Note that this token is a secret and should not be shared
with anyone else. If it leaks for any reason, you should regenerate it
Before publishing a new crate
Keep in mind that crate names on crates.io are allocated on a first-come-first- serve basis. Once a crate name is taken, it cannot be used for another crate.
Packaging a crate
The next step is to package up your crate into a format that can be uploaded to
crates.io. For this we’ll use the
cargo package subcommand. This will take
our entire crate and package it all up into a
*.crate file in the
$ cargo package
As an added bonus, the
*.crate will be verified independently of the current
source tree. After the
*.crate is created, it’s unpacked into
target/package and then built from scratch to ensure that all necessary files
are there for the build to succeed. This behavior can be disabled with the
Now’s a good time to take a look at the
*.crate file to make sure you didn’t
accidentally package up that 2GB video asset, or large data files used for code
generation, integration tests, or benchmarking. There is currently a 10MB
upload size limit on
*.crate files. So, if the size of
directories and their dependencies are up to a couple of MBs, you can keep them
in your package; otherwsie, better to exclude them.
Cargo will automatically ignore files ignored by your version control system
when packaging, but if you want to specify an extra set of files to ignore you
can use the
exclude key in the manifest:
[package] # ... exclude = [ "public/assets/*", "videos/*", ]
The syntax of each element in this array is what
rust-lang/glob accepts. If you’d rather
roll with a whitelist instead of a blacklist, Cargo also supports an
key, which if set, overrides the
[package] # ... include = [ "**/*.rs", "Cargo.toml", ]
Uploading the crate
Now that we’ve got a
*.crate file ready to go, it can be uploaded to
crates.io with the
cargo publish command. And that’s it, you’ve now published
your first crate!
$ cargo publish
If you’d like to skip the
cargo package step, the
cargo publish subcommand
will automatically package up the local crate if a copy isn’t found already.
Be sure to check out the metadata you can specify to ensure your crate can be discovered more easily!
Publishing a new version of an existing crate
In order to release a new version, change the
version value specified in your
Cargo.toml manifest. Keep in mind the semver
rules. Then optionally run
cargo package if
you want to inspect the
*.crate file for the new version before publishing,
cargo publish to upload the new version.
Managing a crates.io-based crate
Management of crates is primarily done through the command line
rather than the crates.io web interface. For this, there are a few subcommands
to manage a crate.
Occasions may arise where you publish a version of a crate that actually ends up being broken for one reason or another (syntax error, forgot to include a file, etc.). For situations such as this, Cargo supports a “yank” of a version of a crate.
$ cargo yank --vers 1.0.1 $ cargo yank --vers 1.0.1 --undo
A yank does not delete any code. This feature is not intended for deleting accidentally uploaded secrets, for example. If that happens, you must reset those secrets immediately.
The semantics of a yanked version are that no new dependencies can be created
against that version, but all existing dependencies continue to work. One of the
major goals of crates.io is to act as a permanent archive of crates that does
not change over time, and allowing deletion of a version would go against this
goal. Essentially a yank means that all projects with a
Cargo.lock will not
break, while any future
Cargo.lock files generated will not list the yanked
A crate is often developed by more than one person, or the primary maintainer may change over time! The owner of a crate is the only person allowed to publish new versions of the crate, but an owner may designate additional owners.
$ cargo owner --add my-buddy $ cargo owner --remove my-buddy $ cargo owner --add github:rust-lang:owners $ cargo owner --remove github:rust-lang:owners
The owner IDs given to these commands must be GitHub user names or GitHub teams.
If a user name is given to
--add, that user becomes a “named” owner, with
full rights to the crate. In addition to being able to publish or yank versions
of the crate, they have the ability to add or remove owners, including the
owner that made them an owner. Needless to say, you shouldn’t make people you
don’t fully trust into a named owner. In order to become a named owner, a user
must have logged into crates.io previously.
If a team name is given to
--add, that team becomes a “team” owner, with
restricted right to the crate. While they have permission to publish or yank
versions of the crate, they do not have the ability to add or remove owners.
In addition to being more convenient for managing groups of owners, teams are
just a bit more secure against owners becoming malicious.
The syntax for teams is currently
github:org:team (see examples above).
In order to add a team as an owner one must be a member of that team. No
such restriction applies to removing a team as an owner.
Team membership is not something GitHub provides simple public access to, and it is likely for you to encounter the following message when working with them:
It looks like you don’t have permission to query a necessary property from GitHub to complete this request. You may need to re-authenticate on crates.io to grant permission to read GitHub org memberships. Just go to https://crates.io/login
This is basically a catch-all for “you tried to query a team, and one of the five levels of membership access control denied this”. That is not an exaggeration. GitHub’s support for team access control is Enterprise Grade.
The most likely cause of this is simply that you last logged in before this
feature was added. We originally requested no permissions from GitHub when
authenticating users, because we didn’t actually ever use the user’s token for
anything other than logging them in. However to query team membership on your
behalf, we now require
You are free to deny us this scope, and everything that worked before teams were introduced will keep working. However you will never be able to add a team as an owner, or publish a crate as a team owner. If you ever attempt to do this, you will get the error above. You may also see this error if you ever try to publish a crate that you don’t own at all, but otherwise happens to have a team.
If you ever change your mind, or just aren’t sure if crates.io has sufficient permission, you can always go to https://crates.io/login, which will prompt you for permission if crates.io doesn’t have all the scopes it would like to.
An additional barrier to querying GitHub is that the organization may be actively denying third party access. To check this, you can go to:
:org is the name of the organization (e.g. rust-lang). You may see
Where you may choose to explicitly remove crates.io from your organization’s blacklist, or simply press the “Remove Restrictions” button to allow all third party applications to access this data.
Alternatively, when crates.io requested the
read:org scope, you could have
explicitly whitelisted crates.io querying the org in question by pressing
the “Grant Access” button next to its name: